![]() Where The Line really deviates from the expected is how it makes the player feel about the violence they are inflicting. Look, I know the above description sounds like standard military shooter plotting and is in no way surprising. Soon you are caught in a civil war between the CIA, rogue 33 rd, and the insurgents. ![]() As the game progresses, Walker, and the player, realize there is more going on in Dubai than you were first lead to believe and you come to find out the 33 rd has taken control of the city. The first few chapters are standard learn-to-play-the-game levels with your team encountering Arabs that are shooting to kill. The player takes control of Captain Martin Walker (portrayed by voice over superstar Nolan North) and along with squad mates Adams and Lugo you investigate the fallen city. A trio of Delta operatives are sent to Dubai to find signs of survivors and then radio for evacuation. Two weeks ago a radio transmission was heard from Dubai stating the evacuation ended in total failure. Soon all contact from Dubai was lost and the rest of the world abandoned the city. When they were given the order to abandon Dubai they refused and went AWOL. The 33 rd battalion, under the command of Colonel John Konrad, assisted with the evacuation of Dubai’s citizens. Six months ago, Dubai was decimated by a cataclysmic sandstorm. On the surface, The Line is a generic 3 rd person military shooter. Spec Ops: The Line does a brilliant job of making the player’s actions resonate long after the last bullet is fired. It is impossible to look out at the ruined city and not think, “I did this.” Yes it is a fantasy world and none of it is “real”, but still that thought lingers. ![]() This burning city seen from far above on the tallest skyscraper in the world is one of the most effective examples of permanence in gaming. Meaning the player’s actions in the game have a lasting effect on the levels, whether that is a scattering of bodies, bullet holes, destroyed buildings, or any other action that can change a surface. You know the places you have been in the city because they are on fire.įor years video games have tried with varying success to make changes to the game environments “permanent”. Buildings are aflame, the night sky glows red with their fires, and your path of destruction is visible for miles. What you see is an apocalypse begun by a cataclysmic sandstorm but finished by your own hand. If you wander around a bit you can go out on the balcony to survey the city. There is a part at the end of 2K’s stunning game Spec Ops: The Line where you find yourself in a penthouse suite high atop the Burj Khalifa skyscraper in Dubai. ![]()
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